I build games from both sides of the screen — Blender and Maya on one hand, Unreal and Godot on the other. This is a collection of what I've made while learning to bridge the two.
A forest clearing rendered in HD-2D — pixel sprite gameplay inside a fully 3D-lit world, with a gather-wood loop, campfire construction, and a day/night cycle powered by Niagara fire VFX.
A vegetable-monster hybrid: harvesting a crop triggers a Pokémon-style battle against it. Built by merging two separate tutorial tracks into one original system with custom sprite logic.
CS senior with an animation minor, graduating December 2026. I split my time between Blender and Maya on the art side, and Unreal Engine 5 and Godot on the development side — building the kind of projects that need both.