CS Senior · Animation Minor · Graduating Dec 2026

Concept Artist& Game Developer

I build games from both sides of the screen — Blender and Maya on one hand, Unreal and Godot on the other. This is a collection of what I've made while learning to bridge the two.

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Selected Projects

02 ENTRIES
Unreal Engine 5

HD-2D Campfire Vignette

A forest clearing rendered in HD-2D — pixel sprite gameplay inside a fully 3D-lit world, with a gather-wood loop, campfire construction, and a day/night cycle powered by Niagara fire VFX.

Blueprints Niagara VFX Lighting
Godot 4.6

Harvest & Battle

A vegetable-monster hybrid: harvesting a crop triggers a Pokémon-style battle against it. Built by merging two separate tutorial tracks into one original system with custom sprite logic.

GDScript Sprite Systems Battle UI

2D / 3D Animation

02 REELS

2D Reel

3D Reel

Visual Development

06 SLOTS
Concept art 1 Concept art 2 Concept art 3 Concept art 4 Concept art 5 Concept art 6

CS senior with an animation minor, graduating December 2026. I split my time between Blender and Maya on the art side, and Unreal Engine 5 and Godot on the development side — building the kind of projects that need both.

2D/3D
Animation Minor
UE5
+ Godot 4.6
Dec 26
Graduation